![]() ![]() Google Play, meanwhile, accounts for $80 million, 15.8 percent. The App Store accounts for the lion’s share of spending, accounting for $425.2 million of total player spend, or 84.2 percent of revenue. 2 for global player spending at 6.8 percent of total lifetime revenue, while South Korea ranks No. Its China launch on Octosparked the title’s best month ever for revenue, picking up approximately $79 million worldwide. To date, the title has picked up $364.6 million in the country (App Store only), accounting for 72.2 percent of total player spending. Big in ChinaĬhina ranks as the top revenue generating country for League of Legends: Wild Rift, where it is published and operated by Tencent. The company’s next mobile title is set to be Valorant, based on its hit PC shooter of the same name. Combined, Riot Games’ mobile portfolio has accumulated $828 million in the 16 months after it entered the space. The company’s first mobile game, Auto Chess title Teamfight Tactics, released in March 2020, has picked up $299 million to date, while Card Battler Legends of Runeterra, launched in April 2020, has generated more than $24 million. League of Legends: Wild Rift is Riot Games’ third and most successful foray into the mobile sector. All of these titles have links to Tencent, which has acquired both Riot Games and Supercell. 1, which generated $1.4 billion during the period, and above Brawl Stars from Supercell, which picked up $149.5 million. ![]() It ranked behind Honor of Kings from Tencent at No. 2 revenue generating MOBA during H1 2022, accumulating approximately $218 million. ![]() According to Sensor Tower Game Intelligence, League of Legends: Wild Rift ranked as the No. Launched gradually across territories from October 2020, the title has since become one of the world’s top mobile MOBAs. Within their announcement, Riot has stressed that players do not connect to VPNs to mask or alter their locations as that will not only provide a poor playing experience but it makes Riot's job of providing the best product for their players more difficult.įor more information on the announcement, including some FAQS, check out Riot's official League of Legends: Wild Rift s upport page here.League of Legends: Wild Rift from Riot Games has surpassed $500 million in global player spending across the App Store and Google Play, Sensor Tower Store Intelligence estimates reveal. While the full League of Legends roster isn't currently available on the mobile version of the title, players can get their hands on dozens of familiar faces with abilities that may differ from what they are used to.īehind the scenes, the game's development team has been working on NA-specific servers to ensure that all players have the smoothest connection on Day 1 when thousands log in for the first time. Currently available only in certain Asian and European countries, Wild Rift takes elements players love and makes them mobile-friendly so it can be enjoyed anywhere and everywhere. On Tuesday morning, Riot Games announced that League of Legends: Wild Rift will be launching in North America on Monday, March 29 for most Android and iOS devices. But that's about to change in North America and in other parts of the world in the near future. League of Legends will be coming to a mobile device near you. Source: Riot Gamesįor over a decade League of Legends players from around the world have been playing the MOBA they love from desktop or laptop computers in their homes, libraries, schools, etc. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |